Republic at War V. 1.2 + Deutscher Patch

Von der Republic at War Modifikation für Star Wars: Empire at War kam Ende Dezember noch eine neue Version heraus, die wir euch nun auch zum Download zur Verfügung stellen wollen. Die Mod versetzt euch in die Zeiten der Klonkriege zurück und orientiert sich dabei sehr stark an die Comic TV-Serie Star Wars: The Clone Wars. In der neuen Version kamen unter anderem neue Helden, Einheiten und Eroberungskarten hinzu. Weiterhin optimierte man deutlich die KI und schraubte vielerorts an der Balance.

Wir empfehlen jeden Star Wars: Empire at War die Mod unbedingt auszuprobieren!

PS: Kleinere Updates können über den Republic at War Launcher heruntergeladen werden.

Changelog

Republic at War 1.2

Key Features and Gameplay Changes
Game Launcher

 

  • Added option for updating game to latest version
  • Improved version check to ensure multiplayer compatibility
  • Added option to restore game to a previous game version
  • Added link to republicatwar.com
  • Added ‚current version‘ and ‚latest version‘ indicators

 

New Units:

 

  • Added new Republic Hero: Grand Moff Tarkin
  • Added new Republic Hero: Admiral Yularen
  • Added new Republic Hero: Kit Fisto
  • Added new Confederacy Hero: Adrmiral Trench
  • Added new Republic Space Unit: Pelta Frigate
  • Added new Republic Space Unit: Stealthship
  • Added new Republic Space Unit: Arquitens Cruiser
  • Added new Republic Land Unit: UT-AT
  • Added new Republic Land Unit: Clone Heavy Weapon Squad
  • Added new Republic Land Unit: 187th Legion
  • Added new Confederacy Space Unit: Hyena Bomber
  • Added new Confederacy Space Unit: Supply Ship
  • Added new Confederacy Space Unit: Wavecrest Frigate
  • Added new Confederacy Land Unit: Supertank
  • Added new Confederacy Land Unit: Dwarf Spider Droid
  • Added new Republic Building: Space Casino
  • Added new Confederacy Building: Gun Platform
  • Added new Confederacy Building: Flame Turret
  • Added new Confederacy Building: Sonic Turret
  • Added new Building: Nova Crystal Mines

 

New Planets:

 

  • Added new Planet: Malastare
  • Added new Planet: Tibrin

 

New Galactic Conquest Changes:

 

  • Added new Galactic Conquest with one starting planet: From Ashes
  • Added new Galactic Conquest: Mid Rim Conflict
  • Added new story events to „Fall of the Jedi“ Galactic Conquest
  • Added new mini event to „Outer Rim Sieges“ Galactic Conquest
  • Added new Win/Lose-Sequences for all Galactic Conquests
  • Repositioned all planets in Galactic Conquest to canon layout
  • Resized all planets in Galactic Conquest to reasonable canon size

 

New Maps:

 

  • Added new skydomes to several space maps
  • Added new skydomes to several skirmish space maps
  • Added Surface-Battle over Taris

 

New Major Features:

 

  • Added gravity attraction to black holes
  • Added new space station upgrade functionality to „Additional Garrison“
  • Added feature that automatically reveals fog of war when the enemy only has a few weak units left
  • Wookiees automatically switch allegiance when the Republic becomes the Empire

 

New Supported Languages:

 

  • Added Spanish text translation
  • Added Russian text translation

 

Other Features and Gameplay Changes
Artificial Intelligence:

 

  • Added new AI behavior for easy mode galactic conquests

 

Galactic Conquest Changes:

 

  • Updated starting forces and added new units to all Galactic Conquests
  • Added additional dependencies to win the Galactic Conquest „Core Assault“ when playing the Confederacy
  • Added additional dependencies to win the Galactic Conquest „Outer Rim Sieges“
  • Added additional dependencies to win the Galactic Conquest „Triad of Evil“ when playing the Republic
  • Added Dragon Trail hyperspace route
  • Added Non-Canon hyperspace routes to ensure connectivity between planets in Galactic Conquest

 

Skirmish:

 

  • Increased player number on several skirmish maps
  • Added new Skrimish Land Map: Endor Rocks
  • Added new Skrimish Space Map: Coruscant Siege

 

Unit abilities and behaviour:

 

  • Removed „Starbase Stealth“ ability from The Maw
  • Ion cannon from Malevolence now has friendly fire
  • Ion cannon from Malevolence now requires reload time
  • Added new garrison units to Republic Outpost
  • Added new garrison units to Confederacy Outpost
  • Havoc’s abilitiy now supports autofire
  • Added self healing ability to Republic Farm
  • Added self healing ability to Confederacy Farm
  • Added self healing ability to Confederacy Mineral Extractor

 

Art Changes and Improvements
Major Changes:

 

  • Added new planet model for The Wheel
  • Added new Confederacy Turrets Models
  • Added new Confederacy Outpost Model
  • Added new Intro Movies
  • Added proper colouring to Republic and Confederacy units in multiplayer
  • Added new holograms for several units
  • Added new death animation to ARC Gunship
  • Added new death animation to AT-AP Gunship

 

Minor Changes:

 

  • Changed 1.1.5 Providence model back to Republic at War Version 1.1
  • Added new icons to to the tactical radar for larger ships
  • Updated Mandator Texture
  • Added more civillian units to Cato Neimodia
  • Added new Death Watch Headquarters prop
  • Added new Skyhook prop
  • Added new Spacedock prop
  • Added Trandoshan Transport AI-Unit

 

Other Improvements:

 

  • Changed Aayla Secura’s icon
  • Added more explosions to Malevolence death animation
  • Added more explosions to Lucrehulk death animation
  • Changed Providence engine color from blue to orange
  • Changed V19-Torrent’s laser color from green to blue
  • Changed Force Convert color from dark green to lighter green
  • Changed Force Confused color from yellow to blue

 

Graphical User Interface Changes:

 

  • Updated splash screen
  • Updated Main Menu overlay image to full resolution
  • Updated Battle-Cam Letterbox to 2.39:1 cinemascope aspect ratio
  • Added new Battle Load screen
  • Added new Battle Summary screen

 

Acoustic/Sound Changes and Improvements
Major Updates:

 

  • Added a total of 2h40min of new music from „The Clone Wars“, „The Force Awakens“ and „The Old Republic“
  • Re-shuffled the order of all soundtracks
  • Added new ambient sounds to several land maps
  • Added new custom footprint sound effects for: Grievous, B1, B2
  • Added dedicated music for forrest terrain

 

New Sound Effects:

 

  • Added new main fire sound effect to AAT’s main turret
  • Added new starting and lading sound effects to CR20 Transport
  • Added new fire sound effect to Aurra Sing’s blaster
  • Added new fire sound effect to Bane’s blaster
  • Added new draw and holster sound effects to Sith’s lightsabers
  • Added new fire sound effect to B1’s blasters
  • Added new fire sound effect to Hailfire Tank’s missiles
  • Added dedicated engine sounds to Malevolence
  • Added dedicated engine sounds to Tri Droids
  • Added dedicated engine sounds to Vultures
  • Updated Venator side turret fire sound
  • Updated Malevolence ioncannon fire sound
  • Updated AAT side cannon fire sounds
  • Updated fire sound effect to Munificent frigate’s fornt cannon

 

New Voice Files

 

  • Added new dedicated Nym sounds
  • Added new dedicated voice in galaxy mode for Chancellor Palpatine
  • Added dedicated build complete sound for 501 Legion
  • Added dedicated build completed sounds for Wookie Warriors
  • Added dedicated unit death and low health sounds for Clones Commandos
  • Added dedicated unit death and low health sounds for Clone Snipers
  • Added clone voices for Mandator
  • Added clone voices for Imperial Star Destroyers
  • Added clone voices for Venator Star Destroyers
  • Added clone voices for Victory Star Destroyers
  • Added clone voices for CR20 Transport
  • Added clone voices for V-Wing sounds
  • Added ability activation voice for Obi-Wan

 

Miscellaneous Changes
Galactic Conquest Changes:

 

  • Increased Planets from 16 to 18 in Galactic Conquest: Core Assault
  • Reduced Planets from 45 to 44 in Galactic Conquest: Outer Rim Sieges
  • Reduced Planets from 72 to 33 in Galactic Conquest: Triad of Evil
  • Removed ability to change settings in Galactic Conquest: Triad of Evil
  • Removed ability to change GC settings in Galactic Conquest: Fall of the Jedi
  • Updated content scale of the Mini Map in galactic mode

 

User Interface Changes:

 

  • Increased View Distance of Galactic Camera
  • Unified all langueage specific images
  • Changed loading text color in battle load dialog from yellow to white

 

Unit Changes:

 

  • Updated Good/Weak Against info of Field Generator
  • Updated the order of apperance of units in galactic mode
  • Added Footprints on Terrain of Delta Squad
  • Added AT-AP as Force Telekinesis target
  • Changed build position on UI of HM
  • Changed build position on UI of Medical Droid
  • Changed space layer from 0 to -20 of Sheathipede Shuttle
  • Changed front cannon description from Laser to Turbolaser of Acclamator Transport
  • Changed front cannon projectile from laser to turbolaser of Acclamator Transport
  • Changed back cannon description from Laser to Point Laser of Acclamator Transport
  • Changed back cannon projectile from Turbolaser to Medium Laser of Acclamator Transport
  • Increased back cannon fire pulse count from 2 to 4 of Acclamator Transport
  • Reduced back cannon distance from 2000 to 1000 of Acclamator Transport
  • Reduced select box size of Sheathipede Shuttle

 

Map Changes:

 

  • Removed Dagobah skrimish map
  • Removed Polus Land skrimish map
  • Updated buildpad position on Yavin land skrimish map
  • Removed Polus Space Skrimish Map

 

Text Changes:

 

  • Fixed various typos and updated text entries to match gameplay

 

Bug Fixes
General Bug Fixes:

 

  • Fixed misc crashes in Galactic Conquest
  • Fixed Civilian units will not get attacked by Confederacy anymore
  • Fixed Confederacy Tech Upgrade wrong information text
  • Fixed wrong faction of Upgrade: Combar Armor L2
  • Fixed not all units were affected by Saleucami Plantary Advantage
  • Fixed not all Providences were affected by Ryloth Providence Shield Bonus
  • Fixed wrong faction of Ryloth Providence Shield Bonus
  • Fixed AI not retreating from land battles
  • Fixed freeze in Multiplayer Lobby
  • Fixed AI not building several structures
  • Added missing population value of Mygeeto
  • Added missing population value of Ord Mantell
  • Added missing Republic faction to Saleucami Plantary Advantage
  • Added missing Confederacy faction to Corulag Fighter Speed Bonus

 

Unit Specific Bug Fixes:

 

  • Fixed Republic and Confederacy Outpost not spawning units
  • Fixed a particle issue with lvl. 2 Republic Space Station
  • Fixed lightsaber is active when Shaak Ti is idling
  • Fixed Acclamator collision detection
  • Fixed hardpoints not inside collision mesh for Republic Dreadnaught
  • Fixed LAAT-C is indestructable
  • Fixed hardpoints not inside collision mesh for Victory Star Destroyer
  • Fixed position of the Bulwark death animation
  • Fixed missing death animation for CIS Carrier
  • Fixed wierd death animation for Lucrehulk
  • Fixed Lucrehulk hardpoints could not hit by missiles
  • Fixed snailtank tread not moving
  • Fixed animation speed of Jawa units
  • Fixed SPHA not avaiable if only one Venator has its hardpoint destroyed
  • Fixed Bane’s Cluster Bomb ability not working correctly
  • Fixed transition jump of Republic Star Base Lvl. 2 when switching from normal to death clone model
  • Fixed transition jump Confederacy Star Base Lvl. 2 when switching from normal to death clone model
  • Fixed Good/Weak Against info of Ventress‘ fighter
  • Fixed Bane’s ship not removed when destroyed
  • Fixed Grievous‘ incorrect movement animation speed
  • Fixed lightsaber transition of Aayla Secura
  • Fixed balster fire aims too high above Jedi Star Fighters
  • Fixed lightsaber transition of Shaak-Ti
  • Fixed balster fire aims too high above P38 Fighters
  • Fixed text bug where Super Battledroids are described as Clones
  • Fixed ARC Gunship could not hit by AA turrets
  • Fixed false population value of AT-AP
  • Fixed false unit class of AT-PT
  • Fixed false collision detection of AT-TE
  • Fixed LAATs floating inside each other
  • Fixed LAATs collision detection
  • Fixed Yoda not able to be a LAAT garrison unit
  • Fixed Garrison exit transition of Sheathipede Shuttle
  • Fixed Sheathipede Shuttle wreck not disappearing
  • Fixed balster fire aims too high above V-Wings
  • Added autofire support for Dooku’s whirlwind ability
  • Added correct Bull Rancor death animation
  • Added Pirate Plex Soldiers missing Good/Weak Against info
  • Updated collision detection of Sheathipede Shuttle
  • Updated collision detection of P38 Fighter
  • Updated Good/Weak Against info of Republic Field Commander
  • Updated Good/Weak Against info of Dark Side Adept
  • Updated Good/Weak Against info of Bulwark
  • Updated Confederacy Patrol Frigate not initially locked
  • Removed weird shadow from sabertank death clone
  • Fixed Venator inverted turrets
  • Fixed Bulwark HP turret numbering

 

Map Bug Fixes:

 

  • Fixed build-pad was automatically assigned to CIS faction on Cato Neimodia space map
  • Fixed build pad was automatically assigned to CIS faction in Foerost space map
  • Fixed Malevolence position on Kessel space map
  • Fixed the shadow mesh causing wired shadows in Cato Neimodia
  • Fixed Shadow issue with Coruscants buildings
  • Fixed missing props and broken on Christophsis land skrimish map
  • Fixed acclamator blocking the way on Honoghr land map
  • Fixed landingzone bug on Korriban land map
  • Fixed clipping issue with skydome on Ithor land map
  • Fixed stone blocking the way on Cato Neimodia land map
  • Changed bad power generator position on Coruscant land map
  • Removed asteroid in which units tend to spawn inside from Polis Massa space map
  • Removed 3rd faction from Saleucami space skirmish map
  • Removed 3rd faction from Kamino space skirmish map
  • Removed 3rd faction from Felucia space skirmish map
  • Removed 3rd faction from Ryloth land Ssirmish map
  • Removed 3rd faction from Felucia land skirmish map
  • Removed unreachable local building on Bakura land map

 

User Interface Bug Fixes:

 

  • Fixed misplaced holotext position
  • Updated position of holo transmissions
  • Changed some UI elements from Yellow to Red
  • Removed half-transparent bar over droid in GC UI

 

Art Bug Fixes:

 

  • Fixed Raxus Prime layout image
  • Fixed Abregado Rae layout image
  • Fixed shadow issue with Cato Neimodia building
  • Added Pirate Plex Soldiers missing icon
  • Added Krayt Dragon missing icon
  • Added ability icon to Mechis
  • Added bumpmap to BARC Speeders
  • Added new Yavin multiplayer space thumbnail
  • Updaged wrong planet ability icon for The Maw
  • Updated alpha layer of Galactic Dashboard
  • Changed Thyferra terrain type from desert to Temperate
  • Changed Honoghr terrain image from forest to swamp
  • Changed Rhen Var terrain tmage from forest to ice
  • Changed Grievous lightsaber drawing
  • Chaged some stormtrooper icons to clone icons
  • Removed white texture from clone visor

 

Acoustic/Sound Bug Fixes:

 

  • Fixed death sound volume of trandoshans
  • Fixed SPHA audio of Venator not working
  • Fixed Durge not saying he is Uri Fen
  • Fixed hearing Obi-Wan when Barris health is low
  • Fixed missing sound when Confederacy fleet is incomming
  • Fixed Empire voice when launching ground bombardement having an Imperial Star Destroyer in orbit
  • Fixed Empire faction voice for Confederacy Hyper V
  • Fixed Empire faction voice for Ground Turbolaser
  • Fixed Empire faction voice for Tie Fighter
  • Fixed Empire faction voice for Sensor Node
  • Fixed Empire faction voice for Turbolaser
  • Fixed some music issues in the battle summary
  • Added loop to Post-Battle Music
  • Replaced some false voice files for Boss
  • Updated numpad SFX to Clone Wars related units
  • Removed bird sounds on Duros space map
  • Removed build finish music from Confederacy Hyper V

 

Balance Adjustments
General:

 

  • Changed Yavin locals to Republic ally
  • Changed Correlia locals to Republic ally
  • Reduced max. tech level from 5 to 4 in Galactic Conquest: Triad of Evil
  • Reduced starting money in Galactic Conquest: Core Assault
  • Reduced max. tech level from 5 to 4 in Galactic Conquest: Core Assault
  • Reduced Cruiser Armor against Bombers from 1.2 to .5
  • Reduced Cruiser Armor against Fighters from 1.2 to .5
  • Increased Hand Balster damage against Heroes from .5 to 1.0
  • Reduced Anit Aircraft damage against Speeders from 8 to 1
  • Increased Ground Missiles damage against Infantry from .25 to 2
  • Increased Ground Missiles damage against Heroes from .5 to 1.5
  • Reduced Ground Missiles damage against Structures from 2 to 1.2
  • Increased Ground Missiles damage against Heavy Vehicles from .4 to 2
  • Reduced Ground Artillery Damage against Infantry from 1 to .5
  • Reduced Droideka damage against Structures from .8 to .3
  • Reduced Droideka damage against Turrets from .8 to .3
  • Reduced Droideka damage against Bunkers from .8 to .3
  • Updated Trandosha Time Reduction ability to apply across the whole galaxy
  • Reduced Trandosha Time Reduction percentage from 50% to 25%
  • Reduced Kessel Planet Credit Value from 320 to 200
  • Reduced Nal Hutta Planet Credit Value from 500 to 300
  • Reduced Bespin Planet Credit Value from 500 to 300
  • Reduced Mygeeto Planet Credit Value from 500 to 300
  • Removed droid spawn on Droid foundry land skrimish map
  • Removed damage bonus of Ryloth Providence Shield Bonus
  • Removed second buildpad for team 2 on Geonosis land skrimish map

 

AI:

 

  • Added and Updated planet priorities on all Galactic Conquests
  • Reduced Credit Multiplier from 2.0 to 1.0 for Easy AI
  • Increased Galactic Build Time Multiplier from .6 to 1.0 for Easy AI
  • Increased Space Build Time Multiplier from .9 to 1.0 for Easy AI
  • Increased Land Build Time Multiplier from .9 to 1.0 for Easy AI
  • Increased Galactic Sleep Time from 0 to 35.0 for Easy AI
  • Increased Space Sleep Time from 15 to 35 for Easy AI
  • Increased Land Sleep Time from 15 to 35 for Easy AI
  • Reduced Credit Multiplier from 4.0 to 2.0 for Medium AI
  • Reduced Space Build Time Multiplier from .9 to .8 for Medium AI
  • Reduced Land Build Time Multiplier from .9 to .8 for Medium AI
  • Increased Galactic Sleep Time from 0 to 10.0 for Medium AI
  • Increased Space Sleep Time from 0 to 10 for Medium AI
  • Increased Land Sleep Time from 0 to 10 for Medium AI
  • Reduced Credit Multiplier from 5.0 to 4.0 for Hard AI
  • Reduced Galactic Contrast Multiplier from 1.65 to 1.25 for Hard AI
  • Reduced Space Contrast Multiplier from 1.5 to 1.25 for Hard AI
  • Reduced Land Contrast Multiplier from 1.5 to 1.25 for Hard AI
  • Reduced Galactic Build Time Multiplier from .6 to .4 for Hard AI
  • Reduced Space Build Time Multiplier from .9 to .6 for Hard AI
  • Reduced Land Build Time Multiplier from .9 to .6 for Hard AI
  • Increased Health Multiplayer from 1.0 to 1.1 for Hard AI

 

Turrets:

 

  • Reduced fire recharge seconds from .35 to .25 for Rapid Fire Tower
  • Reduced fire pulse delay seconds from .35 to .15 for Rapid Fire Tower
  • Increased under construction health from 150 to 200 for Rapid Fire Tower

 

BX Commando Droids:

 

  • Added required planets to build BX commandos: Mechis, Foerost, Saleucami, Fondor, Geonosis

 

Republic Light Cruiser:

 

  • Increased Turret Fire Pulse Count from 2 to 3

 

Techno Union Frigate:

 

  • Reduced Techno Union Frigate cannons health from 130 to 100
  • Reduced Techno Union Frigate shield generator health from 150 to 130
  • Reduced Techno Union Frigate engine health from 150 to 130

 

Saber Tank:

 

  • Reduced Saber Tank fire pulse count from 2 to 1

 

Acclamator:

 

  • Increased Acclamator Front Canon cone width from 160 to 180 degrees
  • Increased Acclamator Back Canon cone width from 160 to 360 degrees
  • Increased Acclamator Back Canon cone height from 90 to 180 degrees
  • Changed Acclamator Back Canon projectile from Quad Turbolaser to Medium Laser
  • Changed Acclamator Back Canon fire pulse count from 2 to 6
  • Changed Acclamator Back Canon fire pulse delay seconds from .2 to .1
  • Reduced AI combat power from 3000 to 2000

 

Venator Star Destroyer:

 

  • Reduced Venator Side Turret health from 500 to 450
  • Reduced Venator Side Turret fire cone with from 220 to 30 degrees
  • Reduced Venator Side Turret fire cone height from 450 to 90 degrees
  • Reduced Venator Side Turret rotation from 270 to 90 degrees
  • Added ability to contruct from Sullust
  • Changed Ship Class from Major to Capital
  • Removed Speed modificator to ability

 

IG68:

 

  • Reduced Droids in squad from 2 to 1
  • Increased Cost in multiplayer from 450 to 950
  • Increased build time in multiplayer from 8 to 20
  • Increased Blaster Damage from 3.5 to 5

 

Jango Fett:

 

  • Increased Autoresolve health from 350 to 650
  • Reduced AI combat power from 500 to 250
  • Increased Slave 1 health from 1000 to 3000

 

Projectiles:

 

  • Increased Quad Turbolaser damage from 30 to 40
  • Increased Air to Ground Missile damage from 30 to 50
  • Increased SPMAT Grenade (Used by HAG) damage from 25 to 45
  • Increased Z6 Minigun damage from 4 to 20

 

AT-TE:

 

  • Increased secondary laser damage from 5 to 20
  • Increased main turret Damage from 80 to 140
  • Increased Fow reveal range from 200 to 500

 

Defensive Structures:

 

  • Reduced KDY Planetary Turbolaser damange from 23000 to 17000
  • Reduced Reduced KDY Planetary Turbolaser build cost from 20000 to 10000
  • Increased KDY Planetary Turbolaser required tech level from 1 to 3
  • Increased KDY Planetary Turbolaser recharge seconds from 15 to 120 Seconds
  • Increased KDY Planetary Turbolaser health from 1800 to 18000
  • Reduced Confederacy Hyper V Build Cost from 15000 to 9000
  • Reduced Confederacy Hyper V recharge seconds from 45 to 35 Seconds
  • Increased Confederacy Hyper V health from 1800 to 18000
  • Increased Confederacy Flak Gun energie capacity from 500 to 5000
  • Increased Confederacy Flak Gun health from 600 to 6000
  • Increased Ground Turbolaser health from 600 to 4000

 

Economic Structures:

 

  • Increased Confederacy Refining Facility build cost from 500 to 1000
  • Increased Confederacy Refining Facility health from 700 to 4000
  • Increased Republic Mining Facility build cost from 500 to 1000
  • Increased Republic Mining Facility health from 700 to 3500
  • Increased Confederacy Mining Facility build cost from 500 to 1000
  • Increased Confederacy Mining Facility health from 700 to 3000
  • Increased Republic Refining Facility build cost from 500 to 1000
  • Increased Republic Refining Facility health from 700 to 4000
  • Reduced Confederacy Gladiator Arena build cost from 1000 to 500
  • Reduced Confederacy Gladiator Arena build time from 40 to 30 seconds
  • Increased Confederacy Gladiator Arena max losses from 20 to 200% seconds
  • Increased Confederacy Gladiator Arena max income from 60 to 600% seconds
  • Increased Confederacy Gladiator Arena max losses from 20% to 200%
  • Increased Confederacy Gladiator Arena max income from 60% to 600%
  • Increased Confederacy Gladiator Arena health from 1100 to 8000
  • Reduced Confederacy Gladiator Arena build cost from 1000 to 500
  • Reduced Confederacy Gladiator Arena build time from 40 to 30 seconds

 

Imperial Star Destroyer:

 

  • Increased Build Time from 90 to 120 seconds
  • Increased Build Time in multiplayer from 45 to 90 seconds

 

Confederacy Star Base Lvl. 1
  • Reduced Vulture garrison from unlimited to 6 reserve squadrons
  • Increased Bombers garrison from 2 to 3 starting squadrons
  • Reduced Bombers garrison from unlimited to 3 reserve squadrons
  • Reduced Patrol Frigate garrison from unlimited to 1 reserve units
Confederacy Star Base Lvl. 2
  • Increased Vulture garrison from 6 to 8 starting squadrons
  • Reduced Vulture garrison from unlimited to 8 reserve squadrons
  • Increased Bombers from 2 to 4 starting squadrons
  • Reduced Bombers from unlimited to 4 reserve squadrons
  • Reduced Patrol Frigate garrison from unlimited to 2 reserve units
  • Changed garrison from Technounion Frigate to Munificent Frigate
Confederacy Star Base Lvl. 3
  • Increased Vulture garrison from 8 to 12 starting squadrons
  • Reduced Vulture garrison from unlimited to 12 reserve squadrons
  • Increased Bombers from 4 to 6 starting squadrons
  • Reduced Bombers from unlimited to 6 reserve squadrons
  • Reduced Patrol Frigate garrison from unlimited to 2 reserve units
  • Changed garrison from Technounion Frigate to Munificent Frigate
  • Reduced Munificent Frigate garrison from unlimited to 2 reserve units
Confederacy Star Base Lvl. 4
  • Increased Vulture garrison from 10 to 14 starting squadrons
  • Reduced Vulture garrison from unlimited to 14 reserve squadrons
  • Increased Bombers from 6 to 7 starting squadrons
  • Reduced Bombers from unlimited to 7 reserve squadrons
  • Reduced Patrol Frigate garrison from unlimited to 3 reserve units
  • Changed garrison from Technounion Frigate to Munificent Frigate
  • Reduced Munificent Frigate Garrison from unlimited to 2 reserve units
  • Added Recusant Frigate to garrison
Confederacy Star Base Lvl. 5
  • Reduced Bombers from unlimited to 8 reserve squadrons
  • Reduced Patrol Frigate garrison from unlimited to 3 reserve units
  • Changed garrison from Technounion Frigate to Munificent Frigate
  • Increased Munificent Frigate Garrison from 2 to 3 starting units
  • Reduced Munificent Frigate Garrison from unlimited to 3 reserve units
  • Reduced Tri Droid garrison
  • Added Recusant Frigate to garrison
  • Added Providence to garrison
  • Reduced Vulture garrison
Republic Star Base Lvl. 1
  • Reduced V19 garrison from 6 to 4 starting squadrons
  • Reduced V19 garrison from unlimited to 4 reserve squadrons
  • Reduced Bombers garrison from unlimited to 2 reserve squadrons
  • Reduced Light Frigate garrison from 2 to 1 starting units
  • Reduced Light Frigate garrison from unlimited to 1 reserve units
Republic Star Base Lvl. 2
  • Reduced V19 garrison from 8 to 6 starting squadrons
  • Reduced V19 garrison from unlimited to 6 reserve squadrons
  • Reduced Bombers garrison from 4 to 3 starting squadrons
  • Reduced Bombers garrison from unlimited to 3 reserve squadrons
  • Reduced Light Frigate garrison from 2 to 1 starting units
  • Reduced Light Frigate garrison from unlimited to 1 reserve units
  • Changed garrison from Dreadnaught Cruiser to Acclamator
  • Reduced Acclamator garrison from unlimited to 1 reserve units
Republic Star Base Lvl. 3
  • Reduced V19 garrison from unlimited to 8 reserve squadrons
  • Reduced Bombers garrison from unlimited to 4 reserve squadrons
  • Reduced Light Frigate garrison from unlimited to 2 reserve units
  • Changed garrison from Dreadnaught Cruiser to Acclamator
  • Reduced Acclamator garrison from unlimited to 1 reserve units
  • Added Arquitens Criusers to garrison
Republic Star Base Lvl. 4
  • Reduced V19 garrison from unlimited to 10 reserve squadrons
  • Changed garrison from Bombers to ARC-170 squadrons
  • Reduced ARC-170 garrison from 6 to 5 starting squadrons
  • Reduced ARC-170 garrison from unlimited to 5 reserve squadrons
  • Reduced Light Frigate garrison from unlimited to 2 reserve units
  • Changed garrison from Dreadnaught Cruiser to Acclamator
  • Reduced Acclamator garrison from 2 to 1 starting units
  • Reduced Acclamator garrison from unlimited to 1 reserve units
  • Added Arquitens Criusers to garrison
  • Added Dreadnaught Criusers to garrison
  • Removed Venator SDs from garrison
Republic Star Base Lvl. 5
  • Changed garrison from V19 to V-Wing squadrons
  • Reduced V-Wing garrison from unlimited to 10 reserve squadrons
  • Changed garrison from Bombers to ARC-170 squadrons
  • Reduced ARC-170 garrison from unlimited to 6 reserve squadrons
  • Reduced Light Frigate garrison from 6 to 4 reserve units
  • Reduced Light Frigate garrison from unlimited to 4 reserve units
  • Changed garrison from Dreadnaught Cruiser to Acclamator
  • Reduced Acclamator garrison from 2 to 1 starting units
  • Reduced Acclamator garrison from unlimited to 1 reserve units
  • Added Arquitens Criusers to garrison
  • Added Dreadnaught Criusers to garrison
  • Reduced Venator SD garrison from unlimited to 1 reserve units
Asaji Ventress:

 

  • Increased Venress‘ health from 300 to 600
  • Increased Venress‘ self heal percentage 3% to 5%
  • Increased Venress‘ self heal interval 2 to 6 seconds
  • Reduced Autoresolve combat power from 500 to 150

 

Aurra Sing:

 

  • Increased Aurra Sing’s health from 300 to 600
  • Increased Autoresolve combat power from 50 to 100

 

Bossk:

 

  • Increased Bossk’s health from 400 to 800
  • Reduced Autoresolve combat power from 500 to 125

 

Cad Bane:

 

  • Increased Bane’s auto resolve health from 400 to 650

 

Count Dooku:

 

  • Increased Dooku’s heal from 500 to 1000
  • Added Vehicles and Structures to possible Units he can redirect blaster fire from
  • Added self heal ability
  • Reduced Autoresolve combat power from 600 to 175

 

Durge:

 

  • Increased Durge’s self health percentage 3% to 7%
  • Reduced Autoresolve combat power from 500 to 125

 

Grievous:

 

  • Reduced movement speed from 1.8 to 1.3
  • Increased Grievous‘ health from 500 to 1800
  • Reduced Autoresolve combat power from 500 to 175

 

Aayla Secura:

 

  • Removed Vehicles and Structures from possible Units she can redirect blaster fire from
  • Added self heal ability
  • Increased Aayla’s Build Cost from 500 to 3000
  • Reduced Autoresolve combat power from 500 to 125

 

Anakin:

 

  • Increased Anakin’s health from 650 to 850
  • Added Vehicles and Structures to possible Units he can redirect blaster fire from
  • Added self heal ability
  • Reduced Autoresolve combat power from 500 to 175

 

Barris Offee:

 

  • Increased Barris‘ heal ability range from 5 to to 100%
  • Increased Barris‘ heal percentage 7% to 4%
  • Increased Barris‘ heal interval 5 to 7 seconds
  • Added Friendly Infrantry to Barris‘ heal ability
  • Increased Barris‘ Build Cost from 500 to 2000
  • Reduced Autoresolve combat power from 500 to 125

 

Commander Cody:

 

  • Increased Cody’s Movement Speed
  • Increased Cody’s heal from 250 to 350
  • Reduced Autoresolve combat power from 250 to 100

 

Deleta Squad:

 

  • Removed self heal ability
  • Removed Scorch „Swap Weapons“ ability
  • Increased neutralization cost from 1000 to 10000

 

Luminara:

 

  • Reduced Luminara’s health from 800 to 500
  • Added self heal ability
  • Increased Luminara’s Build Cost from 1000 to 4000
  • Reduced Autoresolve combat power from 500 to 125

 

Mace Windu:

 

  • Increased Windu’s health from 350 to 750
  • Added Vehicles and Structures to possible Units he can redirect blaster fire from
  • Added self heal ability
  • Reduced Autoresolve combat power from 500 to 150

 

Obi-Wan:

 

  • Increased Obi-Wan’s health from 650 to 750
  • Changed Obi-Wan’s ability from Convert to Confuse
  • Added self heal ability
  • Added Vehicles to possible Units he can redirect blaster fire from
  • Reduced Autoresolve combat power from 500 to 150

 

Plo Koon:

 

  • Reduced Koon’s self heal percentage 7% to 6%
  • Reduced Koon’s self heal interval 5 to 3 seconds
  • Reduced Autoresolve combat power from 500 to 150

 

Shaak-Ti:

 

  • Added self heal ability
  • Increased Shaak-Ti’s Build Cost from 1000 to 3500
  • Reduced Autoresolve combat power from 500 to 125

 

Yoda:

 

  • Increased Yoda’s health from 500 to 1300
  • Reduced Yoda’s self heal percentage 7% to 5%
  • Reduced Yoda’s self heal interval 5 to 2.5 seconds
  • Reduced Autoresolve combat power from 500 to 150

 

AAT:

 

  • Reduced effectiveness to Air units
  • Changed Required tech level from 1 to 2

 

Dark Side Adepts:

 

  • Added self heal ability

 

Destroyer Droids:

 

  • Reduced Movement Speed from 3.2 to 1.8

 

HMP:

 

  • Reduced HMP build cost in multiplayer from 1300 to 1200

 

Repair Droid:

 

  • Removed Structures from repaired objects

 

STAP:

 

  • Changed STAPS can now capture landing zones

 

ARC Troops:

 

  • Increased health from 125 to 250
  • Increased recharge seconds from .3 to .4 seconds
  • Increased fire pulse delay from .1 to .2 seconds
  • Increased build cost in multiplayer from 125 to 375

 

ARC Troops Cpt.:

 

  • Increased health from 150 to 275

 

ARC Troops Z6:

 

  • Increased fire pulse count from 60 to 72
  • Increased fire pulse delay from .1 to .2 seconds

 

BARC:

 

  • Changed BARCs can now capture landing zones

 

Clones Ph. 2:

 

  • Changed buildable Squad to Company
  • Increased build time from 5 to 20 seconds
  • Increased build cost from 75 to 200
  • Increased company size from 9 to 54 units
  • Increased population value from 1 to 2

 

Clones Commando:

 

  • Reduced fire pulse count from 32 to 8
  • Reduced fire pulse delay from .6 to .1 seconds
  • Removed self heal ability

 

Clones Snipers:

 

  • Removed self heal ability

 

Clones Ph. 1 Commander:

 

  • Increased build cost from 250 to 500 seconds

 

Clones Ph. 2 Commander:

 

  • Increased movement speed
  • Reduced build cost from 1000 to 500
  • Increased build cost from 1 to 20 seconds
  • Added Baracks as required structure
  • Reduced build cost in multiplayer from 550 to 500
  • Increased build cost in multiplayer from 15 to 20 seconds

 

Wookie Warrior:

 

  • Increased fire pulse delay from .6 to 1.0 seconds
  • Changed Wookie Warriors are victory relevant
  • Removed Ground Barrack as required structure

 

Confederacy Bomber:

 

  • Removed Hyperspace from Confederacy Bomber
  • Removed Bombers as buildable units

 

Confederacy Bulwark:

 

  • Increased required tech level from 4 to 5
  • Added ability to contruct from Sullust
  • Reduced shieled health from 3000 to 2500
  • Changed Ship Class from Capital to Frigate

 

Confederacy Hammer Picket:

 

  • Reduced build cost from 1250 to 1000
  • Reduced ai combat power from 1500 to 1000
  • Reduced build cost in multiplayer from 1600 to 1000

 

Confederacy Lucrehulk:

 

  • Increased required tech level from 4 to 5
  • Added ability to contruct from Sullust
  • Reduced shield Refresh Rate from 85 to 80
  • Reduced vulture squadron garrison from 60 to 50

 

Malevolence:

 

  • Reduced Hyperspace speed
  • Removed from Radar when fogged
  • Reduced Autoresolve health from 25000 to 11000
  • Reduced health from 18000 to 8000
  • Reduced AI combat power from 20000 to 8000
  • Reduced Multiplayer build count from unlimited to 1

 

Munificent:

 

  • Reduced AI combat power from 4000 to 2000

 

Confederacy Patrol Frigate:

 

  • Increased health from 800 to 900
  • Increased build cost from 1350 to 1650
  • Reduced build cost in multiplayer from 1850 to 1650

 

Providence Cruiser:

 

  • Added ability to contruct from Sullust
  • Removed Speed modificator to ability

 

Rescusant Frigate:

 

  • Updated Rescusant Frigate is not good against capital ships

 

Sheathipede Shuttle:

 

  • Reduced movement speed from 3 to 2
  • Reduced rotation speed .5 to .4
  • Removed Hyperspace
  • Increased Autoresolve health from 400 to 600
  • Increased damage from 2 to 5
  • Increased shield health from 20 to 30
  • Increased health from 300 to 600
  • Increased shield refresh rate from 2 to 20
  • Increased energy capacity from 300 to 400

 

Technounion Major:

 

  • Reduced shield health from 3000 to 700
  • Increased build cost from 3400 to 3500
  • Increased build cost in multiplayer from 3400 to 3500

 

Tri Droid:

 

  • Removed Tri Droid as buildable units

 

Vulture:

 

  • Removed Vulture as buildable units

 

Acclamator Transport:

 

  • Removed Abilities
  • Changed Category from Frigate to Transport only
  • Removed Hardpoints

 

ARC-170:

 

  • Removed ARC-170 as buildable units

 

Centax:

 

  • Updated Good/Weak against units
  • Reduced required tech level from 3 to 2
  • Reduced required star base level from 3 to 2
  • Reduced build cost from 2500 to 2400
  • Reduced build cost in multiplayer from 2500 to 2400

 

CR90:

 

  • Increased Shield health from 600 to 650

 

Dreadnaught:

 

  • Increased required tech level from 2 to 3
  • Reduced required star base level from 3 to 2

 

Mandator:

 

  • Removed from Radar when fogged
  • Reduced Autoresolve health from 30000 to 12000
  • Reduced health from 30000 to 9000
  • Reduced AI combat power from 13000 to 9000
  • Switched from V19 to V-Wing complement at T5
  • Switched from NTB 630 to ARC-170 complement at T5

 

Mere Cruiser:

 

  • Removed Torpedo launcher

 

V19 Torrent:

 

  • Removed V19 Torrent as buildable units

 

Victory Star Destroyer:

 

  • Added ability to contruct from Sullust
  • Changed from ship class from frigate to capital

 

V-Wing:

 

  • Removed V-Wing as buildable units

 

Indigenous Buildings:

 

  • Increased Urban Hous health from 500 to 1000
  • Increased Arctic House health from 500 to 800
  • Increased Volcanic House health from 500 to 1100
  • Increased Rancor House health from 500 to 2000
  • Increased Krayt Cave health from 600 to 2000
  • Increased Wampa Cave health from 600 to 1500
  • Increased Wookiee House health from 800 to 1300
  • Increased Geonosian House health from 100 to 200
  • Increased Sullust House health from 500 to 700
  • Increased Imperial Guard House health from 500 to 700
  • Increased Mustafarian House health from 500 to 1000
  • Increased Mandalorian House health from 500 to 1000
  • Increased Imperial Observation House health from 500 to 800
  • Increased Trandoshan House health from 500 to 800
  • Increased Neimodian House health from 500 to 1000
  • Increased Duros House health from 500 to 800
  • Increased Muun House health from 500 to 1000

 

Tactical Buildings:

 

  • Increased Uplink Station health from 500 to 800
  • Increased Shutter Shield health from 800 to 2000
  • Increased Command Center health from 2800 to 28000
  • Increased Command Center autoresolve health from 1600 to 16000
  • Increased Field Hospital health from 600 to 6000
  • Increased Republic Engineering Platform health from 600 to 6000
  • Increased Republic Forward Commandpost health from 600 to 6000
  • Increased Republic Merc HQ health from 600 to 6000
  • Increased Confederacy Droid Center health from 600 to 6000
  • Increased Confederacy Engineering Platform health from 600 to 6000
  • Increased Confederacy Forward Commandpost health from 600 to 6000
  • Increased Confederacy Merc HQ health from 600 to 6000
  • Increased Siege Motar Health from 1000 to 10000
  • Increased Confederacy Bunker health from 1000 to 10000
  • Increased Confederacy Gravity Generator health from 900 to 4500
  • Increased Base Shield health from 650 to 6500
  • Increased Republic Power Generator health from 800 to 8000
  • Increased Confederacy Power Generator health from 500 to 8000
  • Increased Republic Bunker health from 1000 to 10000
  • Increased Republic Farm health from 700 to 3500
  • Increased Confederacy Farm health from 700 to 3500
  • Increased Republic Outpost health from 900 to 9000
  • Increased Confederacy Outpost health from 900 to 9000
  • Increased Republic Listening Post health from 500 to 5000
  • Increased Republic Communications Array health from 350 to 3500
  • Increased Republic Communications Array Autoresolve health from 600 to 1000
  • Increased Confederacy Communications Array health from 350 to 3500
  • Increased Confederacy Communications Array Autoresolve health from 600 to 1000

 

Production Buildings:

 

  • Increased Republic Cantina health from 600 to 2000
  • Increased Confederacy Cantina health from 600 to 2000
  • Increased Republic Hutt Palace health from 600 to 6000
  • Increased Confederacy Hutt Palace health from 600 to 6000
  • Increased Republic Research Facility health from 750 to 7500
  • Increased Confederacy Research Facility health from 750 to 7500
  • Increased Republic Barracks health from 400 to 5000
  • Increased Confederacy Barracks health from 500 to 5000
  • Increased Republic Light Vehicle Factory health from 700 to 7000
  • Increased Confederacy Light Vehicle Factory health from 750 to 7500
  • Increased Republic Heavy Vehicle Factory health from 1200 to 10000
  • Increased Confederacy Heavy Vehicle Factory health from 100 to 10000
  • Increased ARC Factory health from 800 to 8000

 

Download “Republic at War V. 1.2 + Deutscher Patch Part 1” Republic at War V. 1.2 + Deutscher Patch.7z.001 – 26-mal heruntergeladen – 1.000 MB

Download “Republic at War V. 1.2 + Deutscher Patch Part 2” Republic at War V. 1.2 + Deutscher Patch.7z.002 – 25-mal heruntergeladen – 1.000 MB

Download “Republic at War V. 1.2 + Deutscher Patch Part 3” Republic at War V. 1.2 + Deutscher Patch.7z.003 – 24-mal heruntergeladen – 637 MB

(Quelle: http://www.moddb.com)