C&C ShockWave V. 1.201

Eine der besten Mods für Command & Conquer Generals: Zero Hour ist C&C ShockWave, welche gerade in einer neuen Version erschienen ist. Die Mod erweitert das Spiel um drei neue Generäle und fügt ca. 100 neue Einheiten ein! Zudem gibt es neue Gebäude, Maps sowie massenweise neue Soundeffekte und Skins. Des Weiteren bemühte man sich noch vorhandene Bugs zu entfernen, nahm viele Balancing-Anpassungen vor und integrierte verschiedene, neue Gameplay-Elemente. Fans von Command & Conquer sollten C&C ShockWave unbedingt eine Chance geben. Die Installation ist zudem durch den vorhandenen Installer relativ simpel.

Changelog

—Bug Fixes—
-Nuke Overlord now correctly fire their shells from their barrels and not the ground
-Nuke Overlord now correctly engage infantry units
-Nuclear missile for the nuke general can now be properly launched from the its ability button when selected
-Decoy Drones can now be properly targeted when disguised
-Terrorist units and variants should no longer cause issues with the German censored version of the game
-Vanilla USA Missile defenders no longer incorrectly use the Laser Missile Defender weapon
-Armor Strategy center now uses the bombardment cannon properly
-Armor Dozer will no longer get stuck in path finding as often as it used to
-Armor Burton now properly reveals himself when when instantly killing a unit with his rifle
-Laser Burton now properly reveals himself when when instantly killing a unit with his rifle
-Victory Valley now properly appears again in the official map list
-AI for Armor, Special Weapons and Salvage Generals now works properly on Mountain Guns [ZH] -Fortified Gattling Cannons will now properly show their sandbag and metal reinforcements on Night and Night Snow maps
-Supply Drop Zones no longer crash the game if any parachutes are mid air when exiting the game to the score screen
-Repair Pad flag now properly changes colour when captured
-Laser General Hellfire Drone can no longer be attacked and properly shoots now
-China structure mines (of all variations) no longer get stuck on elevated terrain
-The Laser General’s Colonel Burton now properly gains a firepower buff (rather than a nerf)
-Tank Hunter squads no longer gain Elite veterancy from the marksman training unlock
-Female toxin death sounds now use their own proper sound
-Overlord and Emperor tanks now fire properly at infantry
-Siege Soldiers can no longer enter littlebirds or combat chinooks

—Global Changes—
-All anti-air capable units can now use a special air guard mode to focus on aircraft
-All Tooltips updated to more accurately reflect what each unit, structure, generals power and ability does
-Infantry emerging from a destroyed transport are now untargettable for 1 second
-New Radiation death effect added for infantry
-New Microwave death effect added for infantry
-New Gorey death explosion effect added for infantry
-Aura decals for all units this applies to things like Propaganda, ECM tanks or even Microwave Tanks
-Heavy machine-guns and auto-cannons now have visually improved tracers effects
-Tank Shells now all have a unique tracer effect
-Countermeasure Flares updated to look better
-Added new impact effects for super-heavy tanks
-Implemented Supply Yard Variants
-Implemented Oil Derrick Variants

—Vanilla USA Changes—
-Decoy Drone can no longer crush infantry
-Decoy Drone machine-gun damage per shot decreased from 8.0 to 5.0
-Decoy Drone machine-gun damage type changed from „COMANCHE_VULCAN“ to „GATTLING“
-Decoy Drone cost decreased from 600 to 300
-Decoy Drone build time decreased from 10.0 to 6.0 second

—Airforce General Changes—
-Combat Chinook no longer requires a War Factory
-Hypersonic Aurora price changed from 2000 to 2500
-Hypersonic Aurora health changed from 130 to 160
-Medivac Blackhawk has a new idle sound
-Pave Low has a new idle sound
-Airborne infantry medical kits no longer interrupt actions
-Airborne infantry medical kits now heal 120 health instead of 60 health
-Airborne infantry medical kits now heal gradually (over three seconds) rather than instantly
-Airborne infantry medical kits require a warmup time of 30 seconds before using
-Acolyte drone price increased from 350 to 400

—Super Weapon General Changes—
-Enforcer can no longer teleport across the map (the ability was to buggy and couldn’t be fixed)
-Enforcer can no longer be upgraded with drones
-Enforcer is now a fast and agile hover drone
-Enforcer can no longer be upgraded with Scout, Battle or Hellfire Drones
-Enforcer health decreased from 380 to 300
-Enforcer now auto repairs over time
-Enforcer now benefits from Drone Armor
-Enforcer Pulse weapon delay between shots decreased from 1.8 to 1.3 seconds
-Enforcer Pulse weapon range increased from 165.0 to 220.0
-Enforcer Stream weapon primary damage increased from 9.0 to 12.0
-Enforcer Stream weapon secondary damage increased from 1.0 to 5.0
-Enforcer Stream weapon range increased from 110.0 to 175.0
-Aurora Alpha no longer requires a General’s Point
-Shatterer now requires a General’s Point
-EMP Missile Defenders can now choose between EMP missiles and AP Missiles (Rather than it being a special ability)

—Laser General Changes—
-Battle Drone PDL upgrade no longer allows them to target infantry with their lasers.
-Laser Hellfire Drone removed (Now same as vUSA version)
-Chinook Now benefits from the Point Laser Defense upgrade
-Stealth Fighter now requires a strategy center
-Railgun Artillery now has a minimum range of 150.0
-Railgun Artillery firing effect updated
-Colonel Burton now has new effects with Special Equipment

—Armor General Changes—
-Burton High Explosive Shot is now instant hit (this also prevents it from hitting elevated terrain)
-Vaporizer Vulcan Turret cooldown removed and now fires constantly
-Supply trucks are no longer required to go through the supply center to drop their payload
-Blue Arrow Defender cost decreased from 200 to 150
-Blue Arrow Defender weapon range against aircraft increased from 235 to 250
-Blue Arrow Defender laser lock weapon range increased from 250 to 280
-Vulcan Tank cooldown removed and now fires constantly
-Vulcan Tank damage against infantry increased from 4.0 to 6.0
-Vulcan Tank weapon range increased from 150.0 to 160.0
-Bradley armor changed from „HumveeArmor“ to „TruckArmor“ (makes them more vulnerable to aircraft)
-Bradley health reduced from 400.0 to 350.0
-Supply Trucks now carry 5 crates instead of 6 (meaning from 450 credits to 375 credits per drop)
-Supply Centers no longer require the Supply Trucks to drive through them
-Strykers now heal infantry instead of vehicles
-Strykers require the „Stryker Repair Crews“ upgrade to heal vehicles

—Vanilla China Changes—
-Flame Tower cost decreased from 1000 to 900
-Flame Tower Build time reduced from 15 seconds to 10 seconds
-Bullfrog max speed increased from 40 to 70
-Bullfrog model and cameo updated
-Bullfrog can now perform an area scan to reveal a huge area around its self
-Bullfrog no longer has the capture building ability
-Bullfrog renamed to Scout Car

—Infantry General Changes—
-Hacker cost increased from 600 to 700
-Hack Van cost increased from 1600 to 1800

—Nuke General Changes—
-Artillery Training cameo updated
-Gattling Tank Model and Cameo updated
-Gattling Tank now benefits from the fusion reactor upgrade
-Gattling Tank now explodes violently if the fusion reactor upgrade is purchased
-Gattling Tank now needs 2 shots less to spin up to max firing speed.
-Chemical Suits now gives an icon to all infantry
-Tactical Nuke Missiles (for the Overlord) damage type changed from „FLAME“ to „EXPLOSION“
-Tactical Nuke Missiles (for the Overlord) now give an additional 40.0 damage of „GATTLING“ type weapon damage

—Tank General Changes—
-Battlemaster Build time reduced from 12 seconds to 10 seconds
-Gattling tank hitpoints increased from 320 to 350
-Warmaster now benefits from Horde bonus
-Warmaster Speed upped from 22 to 25 (Nuclear from 32 to 34)
-Reaper tank range increased from 160 to 175
-Reaper tank damage received from „SUBDUAL_VEHICLE“ damage decreased from 100% to 50%
-Advanced ECM tank cost increased from 900 to 1000
-Advanced ECM tank range increased from 240 to 300
-Advanced ECM tank damage decreased from 30.0 to 24.0
-Advanced ECM tank now has a damage radius of 15.0
-Troop Crawler gets an autocannon (requires an upgrade)

—SpecialWeapons General Changes—

—Vanilla GLA Changes—
-Rocket buggies will no longer require a clear line of sight to engage enemies
-Saboteur cost decreased from 1000 to 700
-Saboteur now requires an Arms Dealer instead of a Palace before they can be trained.
-Mobile Anti-Tank Gun Replaced by new Recoilless Rifleman
-RPD Machinegun upgrade no longer reduces the moment speed of rebels
-RPD Machinegun damage increased from 3.0 to 5.0
-Quad Cannon Salvage 1 damage against ground decreased from 15.0 to 12.5
-Quad Cannon Salvage 2 damage against ground decreased from 20.0 to 15.0
-Quad Cannon Salvage 3 damage against ground decreased from 25.0 to 17.5
-Quad Cannon Salvage 1 damage against aircraft decreased from 10.0 to 7.0
-Quad Cannon Salvage 2 damage against aircraft decreased from 15.0 to 9.0
-Quad Cannon Salvage 3 damage against aircraft decreased from 20.0 to 11.0

—Toxin General Changes—
-Rocket buggies will no longer require a clear line of sight to engage enemies
-Scorpion renamed to Tarantula APC
-Toxin Grenadier damage decreased from 50 to 40
-Toxin Grenadier damage type changed from „EXPLOSION“ to „AURORA_BOMB“
-Python damage against ground decreased from 30.0 to 25.0
-Python Salvage 1 damage against ground decreased from 45.0 to 31.25
-Python Salvage 2 damage against ground decreased from 30.0 to 25.0
-Python damage against aircraft decreased from 26.25 to 20.0
-Python Salvage 1 damage against aircraft decreased from 33.75 to 25.0
-Python Salvage 2 damage against aircraft decreased from 26.25 to 20.0
-Jarmen Kell no longer leaves small toxin field when firing his rifle
-Jarmen Kell now spawns toxic clouds on any infantry that he kills (these can kill other victims to spawn even more clouds)
-Jarmen Kell has a new weapon sound
-Toxin Grenadier has a new voice set

—Demo General Changes—
-Rocket buggies will no longer require a clear line of sight to engage enemies
-ZSU health decreased from 380 to 300 (same as quad cannons)
-ZSU damage against ground decreased from 16.0 to 15.0
-ZSU Salvage 1 damage against ground decreased from 20.0 to 18.75
-ZSU Salvage 2 damage against ground decreased from 25.0 to 22.5
-ZSU damage against aircraft decreased from 10.0 to 8.0
-ZSU Salvage 1 damage against aircraft decreased from 14.0 to 10.0
-ZSU Salvage 2 damage against aircraft decreased from 20.0 to 12.0
-ZSU renamed to Sparka
-BRDM-1 Renamed to Roach
-Demo Saboteur cost decreased from 1000 to 800
-Saboteur now requires an Arms Dealer instead of a Palace before they can be trained.
-Topol Missile is now completely invincible and can thus no longer be intercepted
-Topol Missile maximum speed decreased from 700 to 500

—Stealth General Changes—
-Rocket buggies will no longer require a clear line of sight to engage enemies
-Saboteur cost decreased from 1000 to 700
-Saboteur now requires an Arms Dealer instead of a Palace before they can be trained.
-Hijacker now requires an Arms Dealer before they can be trained.
-Combat Bike cost increased from 350 to 450
-Mobile Supply stash now requires both a Command Center and Supply Stash to be built.
-Sniper Quad Cannon Salvage 1 damage against ground decreased from 15.0 to 12.5
-Sniper Quad Cannon Salvage 2 damage against ground decreased from 20.0 to 15.0
-Sniper Quad Cannon Salvage 1 damage against aircraft decreased from 10.0 to 7.0
-Sniper Quad Cannon Salvage 2 damage against aircraft decreased from 15.0 to 9.0
-Stinger Missiles now boost range of RPG troopers by 25%
-Frog-7 HE missiles no longer leave toxic clouds when shot down by lasers
-Rebel Bike damage changed from 12.0 to 10.0

—Salvage General Changes—
-BRDM-2 renamed to Badger
-Krait no longer has a toxin spray gun
-Krait is now armed with a toxin-tipped auto cannon
-Quad Cannon Tank health decreased from 410 to 350
-Quad Cannon Tank damage against ground decreased from 15.0 to 12.5
-Quad Cannon Tank Salvage 1 damage against ground decreased from 20.0 to 15.0
-Quad Cannon Tank Salvage 2 damage against ground decreased from 25.0 to 17.5
-Quad Cannon Tank damage against aircraft decreased from 10.0 to 7.0
-Quad Cannon Tank Salvage 1 damage against aircraft decreased from 15.0 to 9.0
-Quad Cannon Tank Salvage 2 damage against aircraft decreased from 20.0 to 11.0
-Scarab smoke grenades no longer require the Scarab to face the turret forward
-Scarab smoke grenades are now always fired directly in front of the vehicle
-Scarab smoke grenades no longer require the scarab to stop in order to use them
-Scarab smoke grenades now make the scarab untargettable for 0.1 seconds after the grenades activate
-Scavenged Salvage upgrade removed from all vehicles
-Scavenged Salvage now grants an area effect generals power that upgrades all vehicles within the area of effect with salvage
-Desert Fly minimum speed decreased from 120 to 80
-Desert Fly turn rate increased from 70 to 120 (damaged from 70 to 90)
-Desert Fly can now target air units with its main guns
-Desert Fly secondary machine gun now has a new sound
-Desert Fly now gains experience from its secondary machine gun

Download “C&C ShockWave V. 1.201” C&C ShockWave V. 1.201.zip – 1847-mal heruntergeladen – 282 MB

(Quelle: http://www.moddb.com/)