CS: GO – Update verbessert Smokes und Networking

Für CounterStrike: GO wurde am Wochenende noch ein kleines Update veröffentlicht, welches u.a. die Smokes nun physikalisch korrekter berechnet. Demnach drehen sich die 2D-Texturen nicht mehr mit der Blickrichtung des Spielers mit sondern orientieren sich an deren Position. Der Änderung fällt In-Game relativ schnell auf und wirkt realistischer.

Des Weiteren werden die einzelnen Spieler im Match nun mit voller Genauigkeit berechnet. Abweichungen zwischen Client und Server gehören damit der Vergangenheit an und die Hitboxen der Spieler sind nun immer synchron.

Außerdem gibt es für Crosshair-Optimierer eine weitere Funktion, die den Gap zwischen den Waffenwechseln entfernt (Aufziehen des Crosshairs). Dazu müsst ihr den Crosshair-Style 4 oder 5 und den Befehl „cl_crosshairgap_useweaponvalue“ benutzen.

Außerdem gab es noch einige Optimierungen an den Maps Cache, Mist und Cobblestone, die ihr im Changelog nachlesen könnt.

[UI] – Added cl_crosshairgap_useweaponvalue convar (0 or 1) that defines whether the crosshair gap changes with the equipped weapon (defaults to off, works with style 4 and 5)
[GAMEPLAY] – Flagged smoke grenade particles to face player camera position instead of camera direction.
– Non-local player positions are now networked with full precision. This prevents small discrepancies in player bounding volume motion between clients and servers under certain circumstances.
[MISC] – Fixed a rare case when a previously existing inventory item was displayed after unlocking a weapon case or fulfilling a trade up contract.
[MAPS] Cache:
– Fixed visibility exploit around pipe at mid.
– More translation fixes.
– Fixed multiple one-way wallbanging issues.
– Made catwalks wallbangable.
– Fixed issue where grenades would get stuck on thin wall panels.
– Smoothed movement around generator for less abrupt movement restriction.
– Improved readability around Quad.
– Further improved readability at Heaven.
Mist:
– Improved clipping, removed possibility to boost at various locations (where it was not intended)
– Added clip in windows
– Deleted bad DM-spawn (in Underpass)
– Players should now properly die when jumping from the Sniper tower
– Increased the width of B-site door coming from ShortStairs
– Made skill-jump at Catwalk easier (still hard)
– Removed pipes sticking up at Side (looked like a player head from a far)
– Added possibility to jump from blue container at Stairs (avoid peeking CT from Outside when rushing Underpass)
– Removed strong light at Stairs to make peeking to Outside less dangerous
– Changed red-navigation decals to orange (easier to see)
– Raised generator at CT-side Catwalk to allow easier movement when jumping down from middle
– Removed railing/yellow poles at Front (allowing easier movement for T at the start of each round)
– Slight optimization of items in the skybox
– Updated hints around T-spawn/Front
– Very careful removal of items in the player area
– Removed unusable doors (that was placed around the level)
– Removed barrel under Backway stairs (there is no way anyone could have placed it there)
– Updated text on the Restricted sign (German and Finnish – Finnish soldiers are now greeted welcome)
– Removed col from fence at Sniper tower
– Lowered the sound intensity for rumbling rain at B-site
Cobblestone:
– Changed terrorist faction to Phoenix

(Quelle: http://cs.ingame.de/)