Diesmal kleineres Update

Nach den vielen großen Updates der vergangenen Wochen hat Valve diesmal ein relativ kleines Update veröffentlicht, dass sich vor allem um die Überarbeitung der Mirage-Map dreht. So wurde unter anderem das rote Haus am T-Start komplett überarbeitet, um bessere Granatenwürfe gewährleisten zu können oder auch die Mitte durch bessere Deckungsmöglichkeiten erweitert.

Des Weiteren hatte man für dieses Update den Demoplayer im Auge und verbesserte einige Optionen. Demnach ist die Geschwindigkeit nun besser regulierbar und die Einstellungsmöglichkeiten haben zugenommen. Daneben gab es noch einige Balancing-Anpassungen und Bugfixes (im Changelog stehen alle Details)!

Ein Klärungspunkt mit dem letzten Update war noch der Inhalt der „DreamHack Winter 2013 Souvenir Cases“. Wie nun bekannt wurde, sollen die dort enthaltenen Waffen Sticker des Events tragen!

[show_hide title=“Changelog“] [GAMEPLAY] – Reduced fade to black time to 0.3s to better hide enemy movement when playing with “mp_forcecamera 2″.
– Buy Time now lasts the entire Warmup period.
– Fixed the Defuse Kit making a pickup sound that everyone could hear when walking over it.
– In official competitive mode players now accumulate end of round money even if they are disconnected at the moment when end of round money is awarded to their teammates.
– In official competitive mode players who disconnect from the game server while alive are treated as having committed suicide and don’t receive end of round money for that round.

[MAPS] – Mirage improvements based on pro feedback
– Raised skybox ceiling around T spawn
– Rebuilt red building in T spawn to give more room for grenade throws
– Fixed a bug where Ts could see into Bombsite A without exposing themselves
– Added collision on tall box near CT stairs to prevent players getting onto it
– Fixed a bug where a player could get onto boxes near ladder room alone
– Added wider cover in mid, T side
– Made CT sniper window in mid taller
– Removed gaps where players could see through scaffolding in Bombsite A
– Fixed various spots where you could see through crates in Bombsite A
– Made it possible to shoot through a crate in Bombsite A
– Smoothed out movement inside Palace
– Added wider windows in Bombsite B apartment
– Fixed a bug where a player could stand on the wall outside B apartment
– Removed dark door underneath Bombsite B apartment
– Added pretty flowers

– Nuke
– Fixed invisible I-beam collision in hut/lobby

– Inferno
– Made railings on balcony near Bombsite A and CT spawn easier to see through

[UI] – Fixed the overhead Freeze Time icons not updating frequently enough to catch certain equipment changes.
– Fixed the Freeze/Invuln Time color correction being wrong if the Invuln Time was shorter than the Freeze Time length.
– Fixed Achievement icons not appearing when it displayed Achievements earned in the previous round.
– Fixed map selection button becoming inactive when Workshop maps are being updated.
– Added Inventory error message when Steam cannot access your items.
– Added item image to Delete Item confirmation.
– Contracts
– Fixed not auto-scrolling away from a blank item list.
– Fixed being able to submit without signing.
– Fixed signatures being offset from the mouse cursor.

[SPECTATING] – Reduced duration of red player damage effect.
– In GOTV the kill camera now orients so both the killer and victim are visible.
– Fixed spectator navtext no longer wrapping.

[DEMOS] – Work in progress improvements to demoui & demoplayer:
– Menus, Overview Map, Graphs, etc. now work when the demo is paused.
– Improved seeking with less particle effect, sound, and HUD spew.
– Demo Timescale slider now goes up to 10x.
– Added buttons to directly set demo timescale to 1/4x, 1/2x, 1x, 2x, 4x speeds.
– Fixed Stats Graph round columns not resetting correctly when rewinding a demo.
– Removed demoui2.
– Fixed color of weapon names not matching the actual rarity of the weapon.

[COMMUNITY] – Added server convar sv_matchend_drops_enabled for suppressing item drops at the end of tournament matches, play time is still accumulated by players and items will be awarded at the next opportunity.
– Using the game_round_end to force a specific winner now consistently increments the round number (you must still use the game_score entity to set the appropriate team score).
– Fixed a case where CT coaches would get locked into 3rd person.

[MISC] – Cached inventory icons are regenerated if Texture/Shader Detail is increased using the Options menu.

[LINUX DEDICATED SERVERS] – Updated the version of libstdc++.so.6 for Linux dedicated servers to require Glibc 2.11.
– Linux dedicated servers now upload core dumps out-of-process and more reliably.

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(Quelle: http://cs.ingame.de/)