H&G – Update bringt überarbeitete Mountain Map mit

Für Heroes & Generals ist seit gestern das neuste Update online, welches vor allem die Mountain Map deutlich überarbeitet (wir berichteten), aber auch Anpassungen an der Airfield Map vornimmt. Des Weiteren gibt es für die Kar98, Rifle M1903, Kar98 Scoped, M1903 Scoped, M3 Greasegun und MP34 neue Skins, die erworben werden können. Zudem wurden einige Explosionen sowie Texturen überarbeitet und kleine Fehler behoben.

Heroes & Generals MP34
Heroes & Generals MP34
Heroes & Generals M3
Heroes & Generals M3

Das Changelog präsentiert euch alle Änderungen:


  • Added more spawnpoints on Skirmish maps
  • Airfield
    • Added more Nissan Huts around B2 area to avoid easy tank shelling
    • Reworked a lot of trees
    • Added bunker, barn and extra cover around the B2 Stone Bridge
    • Changed emergency spawn locations at A1, you now also spawn on the East Side of A1
    • O1 Hangar: Big crate near the wall has been re-positioned (secret passage) so you can now run along the wall.
  • Mountain Town
    • New terrain:
      • New heightmap (No huge mountains everywhere).
      • More channeled erosion effects.
      • Shallowed water.
      • Updated texture masks and vegetation come with the terrain.
    • Changed the composition of spawnpoints at emergency spawns B, C, D, E
    • Added bike spawns along D-line, and one bike spawn close to Emergency spawns
    • Lowered (the new) trainstation area and the area around it. The foundation won’t feel as tall.
    • Changed the Forest. It’s now full at the edges and thinner inside, and overall more dense.
    • Added forest in A1-A2 valley
    • Added forest at the back of O2 emergency when looking at it from C-mountain
    • Added forest around C-emergency
    • Added forest at the base of the old center mountain. The entire center has more forest.
    • Added backdrop terrain: outside the game map borders the game will start blending into a different, more dramatic terrain
    • Map borders are a bit closer to the playing field south and southwest of C and D. More playing field north along E-line. Not so tall as in previous builds, so planes should manage to fly over them.
    • Added crates, fuel drums around fuel depot walls to serve as short cuts in and out of the compound. Added a couple of trees at the bridge head to obscure sight.
    • Added two train wagons at the tracks at X1
    • Added two stone bridges to replace two river crossings – one in the east and one in the west.
    • Rocks and plants are strewn along the lake edges
    • Added dirt masks around important areas
    • Moved E3 house
    • New design on D-line:
      • D1 is moved back to where D-emergency used to be. Has gotten a new emergency spawn area behind the ridge.
      • D2 is moved to the location of the previous D1 and has gotten some new geometry. Also, on the way from D1 to D2, there is a new property.
      • D3 capture area has been moved to the south side of the river bank opposite the trainstation. New houses and geometry in this area. A new double iron bridge stretches from D3 to the trainstation area.
      • A new road goes from D2 to D3, and the roads in that area are re-fitted
    • Added several new buildings at Train Station, including a Train Garage
    • Added ladders at train station wall
    • Added bomb crater in train station wall
    • Added Railway wagon Gondolas to the tracks.
    • Created wooden loading ramp for the railway wagon Gondolas.
    • Added wooden loading platform at the back of the train station.
    • Replaced the ramps at the back of the train station with stairs.
    • Added small fence around the house in the corner of the trainstation.
    • Light source added to Lamp1D Wall. In the trainstaion building. (Not breakable)
    • Created new hanging light in the trainstation building. (Not breakable).
    • Created Benches on the platform area of the trainstation
    • Fixed several floating sandbags and other floating objects

Vehicles & Weapons

  • New Panzer II model shader and textures
  • Fixed shadow under US plane
  • Medium sized AP & HE explosions have been added for the shells fired by – Panzerkampfwagen 38 (t) Ausf. E
  • Medium sized AP & HE explosions have been added for the shells fired by – Panzerkampfwagen III Ausf. J
  • Medium sized AP & HE explosions have been added for the shells fired by – M3 Lee (the small cannon)
  • Medium sized AP & HE explosions have been added for the shells fired by – M5A1 Stuart
  • Medium sized AP & HE explosions have been added for the shells fired by – M8 Greyhound
  • Added new weapon personalizations for several weapons
    • Kar98 Skins
    • Rifle M1903
    • Kar98 Scoped Skins
    • M1903 Scoped Skins
    • M3 Greasegun
    • MP34
  • M18 Hellcat now correctly levels up Tank Destroyer Ribbon instead of Medium Armor Ribbon
  • Updated skin for the Kar 98
  • Updated skin for the MP34
  • Weapon slots set to 3 for normal members and 4 for veterans
  • Binoculars now equippable item, unlocked with Tactical Ribbon – rank 3

Campaign & Browser

  • Added Russian Shop image
  • Fixed image size problem with the GreaseGun
  • Russian weapons images in the shop
  • Anti-Personnel Mines can now only be obtained by Recons having Recon Ribbon level 5
  • Binoculars now have to be equipped as item
  • Fixed an issue where missions would show as 0vs0 even though there are players in it
  • Removed the restriction for Tankers and Pilots to have a weapon equipped before entering battle
  • Fixed inconsistent placement of Purchase buttons for Vehicle Repair / Ammo


  • DirectX is now always installed during game install
  • Back end changes to improve server stability and improve performance
  • Fixed an issue where players in some cases could be spotted through walls


(Quelle: http://www.heroesandgenerals.com/)