Kleines CS: GO Update released

Valve arbeitet weiterhin unermüdlich an CS: GO und hat mit einem weiteren Update ein paar Fehler bei den HUD-Elementen behoben sowie die Waffenaufnahme-Regeln verbessert, wenn Objekte im Weg liegen sollten. Weiterhin wurden die Maps Vertigo, Nuke und Abbey wieder ein wenig überarbeitet (siehe Changelog).

Changelog
[MISC] -Fixed line of sight traces for weapon pickup rules to ignore debris.
-Fixed several HUD elements to respect cl_drawhud and cl_draw_only_deathnotices settings.

[MAPS] Vertigo:
-Replaced red fence section at top of A ramp (Thanks SPUNJ!)
-Fixed pixel gaps on bombsite boxes
-Raised floor of B stairs pit by 64 units
-Reduced wallbang damage from CT elevator room towards T entrance to mid
-Increased height of crane concrete base on A site
-Improved visibility from B site towards T stairs
-Added cover on right side when exiting stairs to B/exiting window
-Fixed pixel gap from T spawn towards B catwalk
-Fixed slight gaps between tarp sections on scaffolding
-Fixed unintended boost on scaffolding at A ramp
-Blocked weapons from being dropped underneath A ramp
-Blocked weapons from being dropped underneath A site crane
-Blocked players from going on the outside of ibeams in T spawn
-Simplified collision on top of scaffolding models
-Fixed various clipping bugs (thanks bonna97!)

Nuke:
-Fixed C4 stuck spot outside near silo

Abbey:
-Removed gate model on B bombsite
-Added fence on B long once again
-Removed wheelbarrow on B long
-Opened up a skybox to B bombsite allowing grenades being thrown from upper CT spawn as well as middle
-Rotated crates on B bombsite
-Moved big crate on B bombsite
-Added tree for cover on B long
-Extended wooden building on B
-Improved clipping
-Updated radar image
-Replaced tarp with a model

(Quelle: https://blog.counter-strike.net)