Für The Dawn of the Tiberium Age wurde noch eine neue Version released, die sich vor allem um das Fixen von einigen Bugs kümmert und die Alliierten- sowie Sowjetischen-Einheiten im klassischen Modus verändert. Alle genauen Änderungen im Changelog!
Released: Dec 23, 2014
Changed: The Mobile Flak Cannon now has shorter range against ground targets, it fires at them slower and requires a Radar Dome to be built.
Fixed: Harvesters can no longer get stuck on the cliffs above starting location 7 of Forest Fires.
Fixed: The Phase Tank is no longer available in classic mode.
Fixed: The Chrono Tank can be built in classic mode again and its weapon has also been replaced with missiles there.
Fixed: The Demolition Truck costs 2400 credits in classic mode again.
Fixed: You will no longer see an unbuildable GDI/Nod Power Plant on the sidebar when playing as Allies or Soviet in classic mode.
Fixed: Allies and Soviet can build ore miners in classic mode again.
Fixed: Allies and Soviet used to start with a Tiberian Dawn MCV in classic mode.
Fixed: Allies and Soviet were unable to build an APC and a Repair Facility in classic mode.
Fixed: Allies and Soviet were able to build the Tiberian Dawn Minigunner and Bazooka, in addition to the Red Alert versions.
Fixed: On rare occasions the user interface would be disabled after logging onto CnCNet and would require you to restart the client (Credits: Rampastring).